Publications

2016
O’Rourke, M. 2016. Using student voice in the design of game-based learning. Ascilite Conference, Adelaide, December 2016.

2015
O’Rourke, M. Connecting fun and learning- an activity-theoretical approach to competency based game development. Ascilite Conference, Perth, December 2015.

2013
Schutt, S & Linegar, D. 2013. “We learn as we go: what five years playing with virtual worlds has taught us”, International Journal of Virtual and Personal Learning Environments (IJVPLE), special edition: Real Learning in Virtual Worlds, Vol. 4, No 2

O’Rourke, M. 2013. Playing for the Future – Examining Gameplay, Narrative and Fun in Games-Based Training. European Games-based Learning Conference, Portugal, Oct 2013

O’Rourke, M. 2013.  Improving skill development and engagement in VET through immersive computer game environments.National Centre for Vocational Education Research.

O’Rourke, M. 2013. Using immersive 3D computer games to help engage learners and deliver skill sets. AVETRA 16th Annual Conference, Fremantle, April 2013

O’Rourke, M. 2013. Creating spaces to play in digital learning. HERDSA conference, Auckland, NZ, July 2013

2012
Schutt, S. 2012. “Introducing StoryMaker: an online narrative creation system for the sharing of workplace knowledge”, occasional paper, National Centre for Vocational Education Research

2010
O’Rourke, M. 2010. Games – what are they good for? AVETRA 13th Annual Conference, Gold Coast, April 2010

Schutt, S & Linegar, D. 2010. “Agents of engagement: trialling the use of collaborative technology workshops to engage at-risk youth and teachers in VET”, Proceedings of the Australian Vocational Education and Training Research Association (AVETRA) Conference, Surfers Paradise, April

2009
O’Rourke, M., Custance, J. 2009. Playing your way to competency AVETRA 12th Annual Conference, Sydney, April 2009

2008
Diamond Innovations – Serious Games. Thirteen great examples of innovation in teaching and learning at Victoria University, November 2008

O’Rourke, M., Custance, J., Papasimeon, T. 2008. Developing a Vocational Training Computer Game Workplace Simulator: The Vocational Game Project Computer Games and Allied Technology 08 Conference Proceedings Singapore, April 2008

Loton, D. 2008. Video games and addiction. Professional Educator Vol 7 No.3 Sept 2008

2007
O’Rourke, M., & Custance, J. 2007. More than a Game – Games based multimedia in VET. Professional Educator Vol 6 No.3

 

Presentations

2012

Games and Simulations : A Serious Option for Educators, Converge 12 Conference, Melbourne Nov 2012 (pdf 1.7mb)

Vocational Games: New Frontiers in Learning and Work, IAL Symposium, Singapore July 2012 (pdf 1.8mb)